Icey
Alpha Player
Posts: 47
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Post by Icey on Dec 21, 2014 1:12:31 GMT
i alrdy saw plenty of servers where u killed a mob which dropped 6k gold and then u teleported to the mall an bought full t3. i think this server shouldnt be like that. ppl will get bored very fast and tend to leave. you should create a good balance between goldrop and item cost. with that i mean for example its ok to get t1 on the first day u hit lvl 60 if you farmed an certain amount of hours. but logging in, killing one mob and buying full t3 shouldnt be the goal i dont know the actual prices for t2 and t3. also i dont know yet how much gold a boss will drop but dont make it ppl too easy to get geared. if you remove for example the costs for classpells it would be ok if you lower the goldrate to blizzlike rates. because paying 800g for T1 is ok then( 100 g for each part). just an suggestion for how long u should play here to get an certain Tier: T1 items - ~1-3 days T2 items - ~ 3-6 days T3 items - ~1 week+ this is just fictive and should figure out what i want to say about gearing the people not too fast so that they dont lose the motivation to play here Greetings Icey
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Icey
Alpha Player
Posts: 47
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Post by Icey on Dec 21, 2014 1:32:20 GMT
for motivating ppl to do pve raids the concept of carls cwow server was in my opinion pretty good: blue starter gear from d1 instances, a custom instance(stockades) for zg aq20 and mc drops(except raggy drops) so the ppl go here first. then remove the weekly ids so ppl can raid an instance as often as they want. then the ppl went mc for raggy only, ony, bwl, aq40. that concept seemed to work very well since very much ppl played on this server. perhaps the staff adopt some ideas of that former server which was pretty successful.
sry for spamming your suggestion forum with shitloads of ideas :/
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Post by Kel'Thuzad on Dec 21, 2014 3:23:50 GMT
Your fine man haha.. I like some of the things i heard.
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